Sci-Fi & Fantasy

Figures from the past and future, myth and legend!

In Star Wars: Outer Rim, you and your friends take on the roles of bounty hunters, smugglers and mercenaries and set out to make your mark on the galaxy. You'll travel the Outer Rim in your personal ship, hire legendary Star Wars characters to join your crew and try to become the most famous ((or infamous) outlaw in the galaxy!

Will you make a name for yourself by hunting bounties for the Hutts, stealing  for the crime syndicates or smuggling goods past imperial patrols? All this and more is possible as you adventure  through the outskirts of the known galaxy.  Set your coordinates, gather your crew and make the jump to hyperspace with Star Wars: Outer Rim!

£75.00

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£10.50
MRP £11.25

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Bring the law to the streets of Mega-City One with the brand new Judge Dredd Miniature Game. Stamp out the gangs or stick it to the Judges
£22.50
MRP £25.00

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£51.00
MRP £56.00

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£23.50
MRP £26.00

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1 Figure and 1 Vehicle requiring assembly Glue and paints required
£15.30
MRP £17.00

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Mega-City One has been the target of violent coups, crime wars, otherworldly onslaughts and foreign invasions – each being the brainchild of a villain wanting to see the city, Justice Department and/or Dredd himself perish...
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A hotbed of unemployment, boredom and crime Mega-City One is home to the wild, the weird and the dangerous. Citizens who cannot handle the pressures of the 22nd century succumb to Future Shock Syndrome – a condition known as going ‘Futsie’ – setting out on a frenzy of violence
£20.25
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With unemployment and boredom rife in Mega-City One, many citizens, especially juves, join gangs. Many gangs identify with and recruit solely from a single block, whilst others pull in members from all across the city, attracted to the gang’s philosophy, colours, or charismatic leader.
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For millions of Mega-City One’s citizens there can be no greater symbol of the law than Judge Joe Dredd, not even the Statue of Judgement itself. The mere mention of his name is enough to give even the most hardened criminals pause.
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One of Psi Division’s greatest stars is Cassandra Anderson. She specialises in the ?elds of telepathy and precognition, where she has few peers. Born in 2080 Anderson is probably as far removed from Dredd’s ideal of what a Judge should be as can be imagined. She is an outspoken critic of many aspects of the Justice Department, displays her emotions, and has empathy for others. Particularly irritating to Dredd and the Justice Department’s rather strait-laced leadership is her ?ippant, joking demeanour and ability to interact with other Judges on an informal level. Despite all that when the safety of Mega-City One is threatened she is uncompromising and prepared to use both lethal psychic and physical force against any threats. This aspect of Anderson is respected by Dredd, and they have teamed up on numerous occasions
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£11.40
MRP £12.00

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£20.25
MRP £22.50

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These additional game counters for the Judge Dredd Miniatures Game ensure that you'll be able to accurately track all your skirmishes throughout the megalopolis.
£9.00

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This expansion adds even more badass characters to the Aliens: Another Glorious Day in The Corps! co-operative survival game, providing more options for fighting the xenomorph menace
£25.00

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The most detailed and comprehensive rules set published for BattleTech - the perfect companion for standard tournament play "At the dawn of the 31st century, take control of a towering, mechanised avatar of destruction and do battle across a thousand worlds!"
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Strategic Operations is the one-source rulebook for advanced rules aerospace assets that open the entire conquest of a solar system. It includes new aerospace movement, combat and advanced aerospace unit construction rules, as well as comprehensive maintenance, salvage, repair and customization rules.
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Primitive Units. QuadVees. Superheavy 'Mechs. Weapons of Mass Destruction. Robotic and Drone Systems. Land-Air BattleMechs.

As you delve into BattleTech lore, additional weapons, units and rules become available to you and your forces as you fight in the Dark Age, Jihad, or even the depths of the Star League Eras, and all the way back into the Age of War before the birth of the BattleMech.

Alternate Eras introduces a huge swath of rules for playing across the thousand years of BattleTech history, including weapons and equipment mostly unique to a given era.

Note: The original publication of Interstellar Operations had rules for large scale BattleTech play (Strategic BattleForce, Abstract Combat System, and Inner Sphere at War) which can now be found in the Interstellar Operations: BattleForce.

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Marshal your forces and prepare to conquer the Inner Sphere! Interstellar Operations: BattleForce provides a sliding zoom that can scale from a quick game on your table up to the macro level, allowing players to assume the roles of House Lords and dominate the galaxy!

BattleForce is a complete, all-in-one-book game system of combat on a grand scale, but tailored to your interest at the gaming table.

  • Play lightning-fast, large-scale games like battalion vs battalion or conquer a planet with multiple regiments.
  • Not large enough? Invade an entire sector of a House as armies clash across a dozen systems.
  • Still not large enough? Become a Clan Khan or House Leader and amass all the industrial might of your empire to protect your worlds and defeat your enemies!

Note: The original publication of Interstellar Operations had rules for playing in alternate eras which can now be found in the Interstellar Operations: Alternate Eras.

£38.50
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Campaign Operations is the last of a series of core rulebooks written for BattleTech.

The book is designed to allow players run their own Battletech military campaigns for either Mercenary or regular Army units of the Houses the Inner Sphere and the Clans. The book provides advanced rules for maintaining and running a military combat units and campaigns creation. The book is compatible with various game types which includes; Alpha StrikeTotal WarfareChaos CampaignA Time of War.

Campaign Operations offers rules that can be used for any type of campaign a player or group wishes to include. Gives the players tools allowing for creating a force, creating personas that would be command the unit, and more.

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"At the dawn of the 31st century, take control of a towering, mechanised avatar of destruction and do battle across a thousand worlds!"
£55.00
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Standing from seven to sixteen meters tall, and weighing from twenty to one hundred tons
        Powered by an armored and shielded fusion reactor
        Skeleton of honeycombed, foamed aluminum core wrapped with stressed silicon carbide monofilament and sheathed by a rigid, titanium-steel shell
        Locomotion generated via bundles of polyacetylene-fiber myomer muscles
        Protected by aligned-crystal steel over a layer of boron nitride impregnated with diamond monofilaments Mounting a swath of powerful weapons from charged particle beams to lasers, missiles to rapid-fire autocannons
        All at the command of the noble elite, the MechWarriors
The modern BattleMech is the end result of more than three thousand years of battlefield technology development. Combining awesome destructive power and unparalleled maneuverability, the BattleMech is perhaps the most complex machine ever produced. The undisputed master of thirty-first century warfare, the BattleMech seems destined to reign supreme for centuries to come.

"”Excerpts from a promotional pamphlet originally distributed by Defiance Industries of Hesperus, Lyran Commonwealth, 3007

Using the most up-to-date rules text, the BattleMech Manual has been designed from the ground up to cater to the BattleTech player wanting to engage in an all-'Mech battle. Includes a variety of optional rules, terrain and more. Welcome to the most table-usage-friendly BattleTech rulebook ever published!
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Product Description

THE CHILDREN OF KERENSKY RETURN!

In the year 3050, the true heirs of the lost Star League thunder forth from the depths of the far Periphery and carve deep into the quarreling Successor States. As the Clan juggernaut rolls across the core ward realms of the Inner Sphere, the House Lords scramble to shore up their defenses and devise some way to halt the invaders.

Backed by high-tech OmniMechs bristling with advanced weapons and battlesuit-clad Elementals capable of bringing down a 'Mech, the Clan crusade drives toward the heart of human-occupied space. Do you possess the the bold tactics and heroics courage to defeat warriors trained from birth to conquer? Or will you uphold Kerensky's dream, cast aside the squabbling lords of the Inner Sphere, and reignite the flame of the Star League?

With this box, you'll unlock powerful new factions and 'Mechs to expand your BattleTech experience and take part in a cataclysmic conflict which will rock the Inner Sphere. The BattleTech: Clan Invasion box set includes five iconic OmniMechs-the Timber Wolf, Executioner, Nova, Adder, and Mongrel.

The BattleTech: Clan Invasion box is a supplement to the BattleTech: A Game of Armored Combat box, which is required to use this set.

£49.99
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The Battle of Tukayyid was a significant turning point favoring Inner Sphere defenders during the Clan Invasion of the Inner Sphere. After the Com Guards, which compose ComStar's military, defeated a combined force of the Clans, the Truce of Tukayyid forbade the Clans from advancing toward Terra past the planet Tukayyid for the next fifteen years. The battle began on 1 May 3052 and ended 20 May that same year.
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Unleash the Clan Fire Star on your enemies! Arctic Cheetah, Battle Cobra, Black Lanner, Linebacker and Night Gyr—no assembly required—along with five MechWarrior pilot cards and five Alpha Strike cards. Perfect for Battletech and Alpha Strike action!
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Includes five hex-based Elemental miniatures - no assembly required. Perfect for BattleTech and Alpha Strike action!
£24.99

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The second of two sourcebooks/scenario books that details the beginning of years of the ilClan era, in the year 3151. The book goes into detail the conflict in system and on Terra as to determine whom shall be the ilClan, and Clans to conquest of the Inner Sphere. Included the book are Maps, Touchpoints for Chaos Campaign type scenarios, Mini-Technical Readout on new Clan 'Mechs, and their record sheets
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Each Salvage Box contains one fully-assembled BattleMech or OmniMech, randomly collated from our full list. They are assembled and unpainted. Each box also contains a MechWarrior Card and an Alpha Strike card.
£6.99
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£8.00
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£8.00
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£20.00
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£23.40
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The rank and ?le Citi-Def trooper is a volunteer drawn from the block population who agrees to spend at least one day a month attending Citi-Def training and orientation meetings. All are given basic training in squad tactics and care and maintenance of personal weapons. They are issued with a ballistic shell suit and assigned a weapon that must be returned to the armoury at the end of any training event. However, such is the popularity of the Citi-Def to certain ‘warcrazy’ individuals that Citi-Def captains can hold meetings on a weekly or even daily basis, some even allow their enthusiastic followers to take their weapons home between sessions – an o?ence with a mandatory sentence of no less than two years per count if the Judges ?nd out.
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Larger blocks have a secure armoury in which most of the Citi-Defs weapons are stored. This includes not only small arms but also various explosives and an array of heavy weapons. Unfortunately, some less than stable squad leaders have been known to abuse this authority when reacting to a troublesome neighbouring block.
£11.25

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5 Resin figures of mega city robots plus playing cards
£29.25
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Now more than 75% Cyborg, Alex Gerhart was an up-and-coming star in the sinister ranks of the Special Judicial Squad. Unfortunately, like so many of his colleagues, he had an unhealthy obsession with Judge Dredd. Not only had the venerable Judge been instrumental in exposing the worst excesses of the SJS under Judge Cal, he also represented the one thing that the SJS could simply not process: an incorruptible Judge. For several years, Gerhart pursued a vendetta against Dredd to uncover some transgression, no matter how small. While investigating the death of a Tek Judge, he unsuccessfully tried to force Dredd to admit having a guilty conscience about the 350 million citizens who fell to the Chaos Virus, a bio-weapon unleashed by Sov agents in revenge for Dredd destroying East-Meg One.
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3 fine detailed Klegg-hai! figures and character cards
£19.80
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The ranks of the many Mega-City One gangs are made up of juves, punks, and lieutenants amongst others.
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This expansion contains four double-sided game boards, five miniatures, tokens, dice, cards, and rules to adds more ways to play the Aliens: Another Glorious Day In The Corps! co-operative survival game.
£50.00

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Tactical Operations: Advanced Units & Equipment is a rulebook that expands the BattleTech construction rules of the Tech Manual onto support vehicles as well as advanced weapons and equipment, that are above the complexity of the BattleTech core rules of Total Warfare. The book also includes the corresponding rules for the use of the introduced units and equipment during the game.
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£19.99

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This volume features some of the most common ’Mechs from the Clan Invasion and Civil War Eras, each illustrated in detail and accompanied by a description of its history, capabilities, and game stats, along with their most famous pilots
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This volume features some of the most common ’Mechs from the Jihad. Each machine is accompanied by an illustration, a description of its history, capabilities, and game stats
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This expansion box serves up intermediate-level play, building off the recent, best-selling release of Battletech: A Game of Armoured Combat. This new box set contains everything you need for more advanced 'Mech on 'Mech action.
£22.50
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Unleash the Clan Heavy Battle Star on your enemies! Turkina, Kingfisher, Huntsman, Ebon Jaguar, and Crossbow—no assembly required—along with five MechWarrior pilot cards and five Alpha Strike cards
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The Inner Sphere Striker Lance is a collection of four plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. The box also provides four dry-erase cards, which are intended to directly support Alpha Strike gameplay, and four new Clan Pilot Cards.
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The Clan Heavy Star is a collection of five plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. The box also provides five dry-erase cards, which are intended to directly support Alpha Strike gameplay, and five new Clan Pilot Cards. The five BattleMechs available in the Clan Heavy Star are the Behemoth, Hunchback IIC, Marauder IIC, Supernova and Warhammer IIC.
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The Inner Sphere Direct Fire Lance is a collection of four plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. The box also provides four dry-erase cards, which are intended to directly support Alpha Strike gameplay, and four new Clan Pilot Cards. The four 'Mechs available in the lance pack are the Atlas, Crusader, Marauder II and Orion
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The Clan Heavy Striker Star includes the Gargoyle, Hellbringer, Mad Dog, Ice Ferret, and Viper (no assembly required) along with five MechWarrior pilot cards and five Alpha Strike cards.
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This expansion box serves up intermdiate-level play, building off the recent, best-selling release of Battletech: A Game of Armored Combat. This new box set contains everything you need for more advanced ‘Mech on ‘Mech action. Contents: each Inner Sphere Lance includes four ‘mechs along with four MechWarrior pilot cards and four Alpha Strike cards.
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Release 30 September
 
This expansion box serves up intermediate-level play, building off the recent, best-selling release of Battletech: A Game of Armoured Combat. This new box set contains everything you need for more advanced 'Mech on 'Mech action.
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The Inner Sphere Urban Lance is a collection of four plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. The box also provides four dry-erase cards, which are intended to directly support Alpha Strike gameplay, and four new Clan Pilot Cards. The four 'Mechs available in the lance pack are the Enforcer, Hunchback, Raven and Victor
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The Inner Sphere Support Lance is a collection of four plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. The box also provides four dry-erase cards, which are intended to directly support Alpha Strike gameplay, and four new Clan Pilot Cards. The four 'Mechs available in the lance pack are the Cyclops, Dragon, Spider and Thug
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The ComStar Command Level II is a collection of six plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. The box also provides six dry-erase cards, which are intended to directly support Alpha Strike gameplay, and six new Pilot Cards
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Available September 2022 

This expansion box serves up intermediate-level play, building off the recent, best-selling release of Battletech: A Game of Armoured Combat. This new box set contains everything you need for more advanced 'Mech on 'Mech action.
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£30.00

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